Have a look at the new screenshots of the 343’s next-gen Halo Infinite below.
The Halo Infinite game was originally supposed to launch alongside the Xbox Series X / S in November, in August they announced the delay into 2021.
Is quite unfortunate, that some folks are unable to get hold of PlayStation 5 and Xbox Series X, there are also those who have missed out because the demand for the next-gen consoles has been so high – which makes the existence of scalpers that little bit more annoying. Scalping is, as we’re sure you know, the process of buying stock of tech, clothes, or pretty much anything and then selling those items on for a higher price than RRP, making the seller a profit.
The group – named CrepChiefNotify on its social media – has been making quite the profit from reselling consoles they have been buying, and now according to VGC they’ve got their hands on 1,000 Xbox Series Xs, through using bots to purchase the stock.
CrepChiefNotify has been claiming on its social media channels that they’ve been using bot software to skip queues and purchase high-in-demand items. They send out this information to people that buy a membership to their group, and that way they purchase the console en masse. According to VGC, an anonymous member of the group claims that these Xbox Series Xs have specifically come from online retailer Very.
This grabbing of 1,000 units will contribute to the shortages of the consoles that we’re seeing right now, and sadly some parents and gamers will feel the need to pay the higher amount for the consoles that they or their loved ones want. This in turn opens up a lot of buyers to being scammed by fake scalpers which is another level of low.
On their Facebook, the scalper group made a post about the PlayStation 5 shortage and how to make money from the situation back in October, where they said that they’re just “taking advantage of the supply and demand issue here. There are thousands of buyers instantly waiting to buy these for the resell price, but only a select few know how to get them!”
The last time we saw someone bragging about having a stash of consoles they were reselling, they apparently were being robbed by fake buyers.
Microsoft may have just released the Xbox Series X and S, but it’s no secret the company is looking beyond traditional gaming boxes. With Xbox Game Pass and cloud gaming, Microsoft hopes to make their games playable on as many devices as possible, In a new long interview with The Verge, Xbox boss Phil Spencer was asked whether he foresaw a future where there’s simply an “Xbox” app that lets you play directly on your smart TV, and he gave a surprisingly straightforward answer.
I think you’re going to see [an Xbox TV app] in the next 12 months. I don’t think anything is going to stop us from doing that. […] Now, as you said, a TV is really more of a game console stuffed behind a screen that has an app platform and a Bluetooth stack and a streaming capability. Is it really a TV anymore or is it just the form and function of the devices that we used to have around our TV, consolidated into the one big screen that I’m looking at?
So, is Microsoft plotting to do away with traditional gaming hardware just as they’ve released two new consoles? Not exactly. Spencer wants to provide as many options as possible, and believes the real future is a hybrid model, where games run on both local hardware and in the cloud at the same time…
When we think about xCloud, which is our version of Stadia or Luna, I think what it needs to evolve to are games that actually run between a hybrid environment of the cloud and the local compute capability, and that they can actually take full advantage of the cloud that’s there and that’s available, but also full advantage of my edge compute capability that I have in my home in the console. It’s really a hybrid between both of those.
That’s, I think, the compute model that most people are going to move to with most app development, a hybrid model between edge and the cloud where things that — either from a security, or latency, or even cost and bandwidth standpoint — can be done locally, should be done locally, and things that really could use the scale that you can get through cloud, and be able to light up multiple blades to deliver whatever experience you want to deliver to somebody, would use the power of the cloud. Now, if your local device has almost no compute capability relative to games, obviously, we’ll move almost everything to the cloud. If I have a device that’s very capable in my home, we should use some of that. We shouldn’t ignore it. I think it will change.
There’s been plenty of vague talk about how “cloud gaming is the future” for some time now, but it seems Microsoft is planning to push things faster than we might think. Here’s the full Interview.
Microsoft announced today that the Xbox Series X and Series S launch has now officially gone down as the most successful debut in the company’s history.
According to an official Xbox Wire post, Microsoft lined out some of the milestones fans helped the company meet. It explored what was accomplished in the first 24 hours of launch, which took place globally across 40 countries.
More new consoles sold during this generation than any other one prior, as the Xbox Series S contributed the highest percentage of new players for any Xbox console at launch. There were more games played, with 3,594 in total across four generations, which set the record for the most games ever played during an Xbox console launch.
Interestingly, about 70 percent of Series X|S consoles are attached to both new and existing Xbox Game Pass members. Which some folks have cited Xbox Game Pass as their reasoning for purchasing a console in the first place.
Over 40 new and Optimized for Series X|S games launched this week as well, as Microsoft points out, including titles like Yakuza: Like A Dragon, Watch Dogs: Legion, and Assassin’s creed Valhalla. These games were also likely a huge draw for buyers, in that it acted as another big move for those for whom value is important. And Microsoft is planning to buy more Japanese video game studios any moment from now.
Microsoft also indicated that it would be bringing additional Xbox Series X|S consoles to local retailers to make sure everyone get s a chance to buy one.
2K’s next-gen NBA installment, NBA 2K21, is quite massive on Microsoft’s upcoming Xbox Series X. With storage being limited on the next-gen consoles and the required external storage not coming in cheap, players will want to see compact file sizes for the next-gen titles.
2K clearly hasn’t as NBA 2K21 weighs in at a monstrous 121.7GB on the Xbox Series X. The file size was revealed after a Reddit user posted a screenshot of the game’s Xbox Store details. Granted, we’re likely looking at a pre-release version of the game, and chances are that 2K will be releasing an update to cut down on the game’s size.
Hopefully, with the Xbox Series S only having 364GB of available space available for games, the title clocks in more compact. Earlier, Microsoft did state that games can be roughly 30% smaller on the Series S in order to save that precious fast storage.
“When you look at the size of a normal game package, the largest percentage of content that gets installed on local storage is actually texture data. So by targeting 1440p that allows developers to not ship their highest MIP levels, which are the largest assets,” Xbox director of program management, Jason Ronald, said.
NBA 2K21 is available for PS4, Xbox One, and PC. Next-gen versions of the game will be available upon the launch of the Xbox Series X|S and PlayStation 5.
Gears 5: look on Xbox Series X vs look on Xbox One X ‘not much difference’. Gears 5 was meant to be more far enhanced release on the Xbox Series X than previous gen, but with some new screenshots from the Xbox Series X version of the game, it seems not.
Four new photos were currently shared on Twitter, on side-by-side comparisons (compared to the Xbox One X on top, and Xbox Series X on bottom). It makes it easier to look at Gears 5 in a side-by-side comparison between the two flagship Xbox consoles. Without exaggerating more check them out.
And if you could remember, we were told to expect the following on Xbox Series X version of Gears 5:
You can now enjoy the side-by-side screenshots of Gears 5 on the Xbox One X and Xbox Series X below..
For some time now, we’ve been hearing that all early Xbox Series X games will also be available on Xbox One, with Phil Spencer going so far as to say there won’t be Xbox Series X exclusives for couple of years.
Microsoft’s big Xbox Games show, showcased nine first party games during the show, and it seems like the majority of them won’t be coming out on Xbox One. Spencer also acknowledges the roadmap of working with Japanese creators to build great Xbox games.
We already know Halo Infinite, Psychonauts 2, and Grounded will be coming to Xbox One, and it’s still unclear with Rare’s Everwild (the Showcase event only listed PC and Xbox Series X, but it’s previously been listed as coming to Xbox One). Meanwhile, newly unveiled titles like Forza Motorsport, Fable, State of Decay 3, Avowed, and As Dusk Falls were only listed for PC and Xbox Series X.
That may explain why Microsoft has really been hustling to line up 3rd-party Xbox exclusives. During the Xbox Games Showcase, Microsoft confirmed that STALKER 2 and The Medium will be Xbox Series X console exclusives. Meanwhile, Tetris Effect: Connected, The Gunk, CrossfireX, Scorn, and 15 other indies will be Xbox exclusives, with Xbox Series X enhancements.
Microsoft’s Head of Gaming, Phil Spencer acknowledges the roadmap of working with Japanese creators to build great Xbox games. Spencer have recently been featured in multiple news update, he talked about not being negative on new price point for games, customers will have to decide, also said about the first-party Xbox Series x exclusive to not be released for a couple of years.
Now in a recent interview with French website JeuxVideo, Spencer had the chance to discuss once again the current efforts of Xbox to establish connections and collaborations with Japanese game creators.
Our Xbox team in Japan is working very hard to build relationships. We know players around the world are clamoring for amazing games from some of the best creators on the planet. We also know many of those are Japanese developers. We want to be a platform of choice for these games. I am proud of our progress over the past four or five years. At E3, we’ve had a strong presence of Japanese games on stage. We know that we are not a Japanese platform company, we know that we must work to rebuild a climate of trust with Japanese designers. We believe that will happen over time, continuing to listen to what they need to reach a large audience around the world. I’m proud of what we’re going to show on July 23, I like our roadmap for working directly with Japanese creators to build great Xbox games, you will hear more about that in the future. We know it’s vitally important in our strategy to make sure we have compelling Japanese developers, and that they know Xbox is a platform they can be successful on.
Phil Spencer also made a statement recently about Microsoft interesting to acquire an Asian development studio, only if there were on the right conditions to do so.