Category Archives: PC

God of War, Ghost of Tsushima & Uncharted Collection are Next Sony Exclusives Coming to PC according to a Leaker

God of War, Ghost of Tsushima & Uncharted Collection are Next Sony Exclusives Coming to PC according to a Leaker

A reputable leaker with a largely solid track record claims that eye catching PlayStation exclusives are coming to PC in the near future. 

In its first post in just over half a year, the CrazyLeaksOnATrain Twitter account jumped right back into the thick of things to claim that Bloodborne, an Uncharted collection (presumably Uncharted: The Nathan Drake collection, a remastered bundle of the series’ three PS3 games), Ghost of Tsushima, and God of War are heading to PC.

that slate of Sony games for pc will be fun

Bloodborne

uncharted collection

ghost of Tsushima

god of war

— CrazyLeaksOnATrain (@CrazyLeaksTrain) March 4, 2021

The account has claimed several times in the past that a Bloodborne PC version is on the way. The reputable leaker correctly predicted the Epic Games Store exclusive debut of Kingdom Hearts on PC, the Ninja Gaiden Trilogy remaster, and Nioh 2 getting a PC port (though their predicted release date was a few months off), among others.

PlayStation boss Jim Ryan confirmed last month that “a whole slate” of PlayStation games are headed to PC, starting with Days Gone some time this spring. If that slate includes the leaked lineup of games, PC players are going to throw a party.

Diablo II Resurrected PC Requirements Revealed; Game Will Support Mods

The Diablo II Resurrected PC requirements have been revealed, and Blizzard has confirmed that the upcoming title will support mods.

Blizzard finally announced the highly-anticipated full remaster of the Diablo entry that changed the action-RPG genre back in 2000 – Diablo II Resurrected.

As listed by Blizzard on the game’s official Battle.net product page, PC players will need at least an Intel Core i3-3250 or AMD FX-4350 CPU and 8GB of memory alongside an NVIDIA GTX660/Radeon HD7850 to be able to play the game in 720p.

For folks that wants to play in 1080p resolution will require at least 16GB of RAM and Intel i5-9600K/AMD Ryzen 5 2600 CPU combined with an NVIDIA GTX 1060 or Radeon RX 5500 XT GPU. Below is the full official specifications.

Minimum Requirements

  • OS:  Windows® 10
  • CPU: Intel® Core i3-3250/AMD FX-4350
  • GPU: Nvidia GTX 660/AMD Radeon HD 7850
  • Memory: 8 GB RAM
  • Storage”30 GB
  • Internet: Broadband Internet connection
  • Resolution: 1280 x 720 (720p)

Recommended Specifications

  • OS: Windows® 10
  • CPU: Intel® Core i5-9600k/AMD Ryzen 5 2600
  • GPU: Nvidia GTX 1060/AMD Radeon RX 5500 XT
  • Memory: 16 GB RAM
  • Storage: 30 GB
  • Internet: Broadband Internet connection
  • Resolution: 1920 x 1080 (1080p)

In other Diablo II Resurrected news – Blizzard has also confirmed that the upcoming title will offer mod support in order to manipulate this hellish game. No further details about modding were released yet, but we’ll keep you posted..

📜 PC & CONSOLE CROSS-PROGRESSION

So Diablo has spread his reach from PCs to consoles and can now travel amongst them? They call it cross-progression, I call it the dark forces stalking you wherever you go. My bones ache with fear. pic.twitter.com/RcVfsn5DrO

— Diablo (@Diablo) February 20, 2021

Diablo II Resurrected releases later this year on PC, PS5/PS4, Xbox Series X|S, Xbox One, and Nintendo Switch.

Download Cyberpunk 2077 on PC Here For Free

Download Cyberpunk 2077 on PC Here For Free

Download Cyberpunk 2077 for PC, here for free.

Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. It was released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and will come out for PlayStation 5 and Xbox Series X/S in 2021. 

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.

A gamer have went on and uploaded the Cyberpunk 2077, it has already gotten more than 20,000 downloads. If you’re interested you can use the link below to grab your own copy, if you haven’t preorder or gotten one.

Download on PC For Free

Watch Dogs Legion Raytraced Reflections Actually Require RTX 3080 GPU and DLSS Performance Mode at 4K-Ultra

Watch Dogs Legion Raytraced Reflections Actually Require RTX 3080 GPU and DLSS Performance Mode at 4K-Ultra

According to new report, Watch Dogs Legion raytraced reflections actually requires RTX 3080 GPU and DLSS performance mode at 4K-Ultra. 

Watch Dogs Legion Raytraced Reflections Actually Require RTX 3080 GPU and DLSS Performance Mode at 4K-Ultra

The developers shared an update on Twitter featuring significant changes, particularly for the specs recommended if you wish to play Watch Dogs Legion with raytraced reflections enabled.

Not only is there an extra tier for raytracing specs at 1440p and Very High Settings, but the actual requirements have also changed as well.

Comparing them to the previous set shows that the 1080p High Settings have been actually lowered, both in terms of CPU and GPU. However, it should be noted that the updated specs specify the need to enable NVIDIA’s performance-enhancing Deep Learning Super Sampling (DLSS), too. They also clarify that with this configuration, you should only set the ray-traced reflections to Medium quality.

Meanwhile, the 4K/Ultra specs have taken a major hit, upping the CPU requirements from Intel Core i7 9700K to i9 9900K and the GPU requirements from NVIDIA’s Turing-based GeForce RTX 2080Ti to the brand new, almost-top-of-the-line Ampere-based GeForce RTX 3080 graphics card. More to that, Ubisoft recommends setting DLSS to ‘Performance Mode’, which means Watch Dogs Legion will be effectively upscaled from 1080p to 2160p. 

Ray Tracing On – 1080p / High Settings / Ray Tracing Medium / DLSS Quality

  • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
  • GPU: NVIDIA GeForce RTX 2060
  • VRAM: 6 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage Space: 45 GB

Ray Tracing On – 1440p / Very High Settings / Ray Tracing High / DLSS Quality

  • CPU: Intel Core i5-8400 / AMD Ryzen 5 3600
  • GPU: NVIDIA GeForce RTX 3070
  • VRAM: 8 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage Space: 45 GB

Ray Tracing On – 4K / Ultra Settings / Ray Tracing Ultra / DLSS Performance

  • CPU: Intel Core i9-9900K / AMD Ryzen 7 3700X
  • GPU: NVIDIA GeForce RTX 3080
  • VRAM: 10 GB
  • RAM: 16 GB (Dual-channel setup)
  • Storage Space: 45GB (+20 GB HD Textures Pack)

With the game only about two weeks away from its launch date, we’ll soon see more benchmarks performance.

Baldur’s Gate 3 Early Access Release Date, PC Requirements Revealed

Baldur’s Gate 3 early access release date, Larian Studios revealed a new date to be September 30, or possibly early October. As usual, Larian’s CEO Swen Vincke gave himself some wiggle room, as he wants to give his team enough time to properly optimize the beta, but development is “looking okay” and he’s optimistic they can hit the September launch date.

Talking about the the early access release date, Larian also provided an extended look at the game’s opening cinematic, and some new quick gameplay snippets, including a gruesome interaction with an Intellect Devourer – a monstrous living brain that party member Lae’zel literally rips out of somebody’s bloody skull. Jump to 29:15 mark in the video below for the extended intro cinematic, and 56:00 mark for the Intellect Devourer grossness. Of course, plenty of other ground is also covered during the panel, so check the whole thing out if you have 90 minutes to spare.

Getting back to the early access beta, Larian provided some further detail about what will be included in it. You’ll be able to play up to level 4, engage in 80 combat encounters, encounter 596 NPCs, unleash 146 spells and other actions, and get in on 4-player online action.

Meanwhile the Baldur’s Gate 3 official PC requirements was revealed too, can you system run the game? Check it out below.

Minimum

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 70 GB available space

Recommended

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i7 4770k / AMD Ryzen 5 1500X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB / AMD RX580
  • DirectX: Version 11
  • Storage: 70 GB available space

Players will be able to get the early access version of Baldur’s Gate 3 on Steam, GOG, and Stadia. Enjoy!!!

DIRT 5 Official PC System Requirements Released

DIRT 5 Official PC System Requirements Released

Codemasters released the DIRT 5 official PC system requirements via the game’s Steam page. It doesn’t seem like the latest entry in the DIRT franchise will be much demanding. though we don’t know exactly the kind of experience these minimum and recommend specifications will provide.

DIRT 5 Official PC System Requirements

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: 64-Bit Windows 10 (18362)
  • Processor: Intel Core i3 2130 / AMD FX 4300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD RX 480 (DirectX12 Graphics Card)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: PC audio solution containing Dolby Atmos® required for Dolby Atmos playback.

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: 64-Bit Windows 10 (18362)
  • Processor: Intel Core i5 9600K / AMD Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070 Ti / AMD Vega 64 (DirectX12 Graphics Card)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: PC audio solution containing Dolby Atmos® required for Dolby Atmos playback.

Yakuza: Like a Dragon Release Date; PlayStation 5 Version, PC System Requirements Confirmed

Yakuza: Like a Dragon Releases Release Date

Yakuza: Like a Dragon will be releasing this November in the West, SEGA confirmed hours ago.

Confirmed as part of IGN’s coverage of Comic-Con@Home, Yakuza: Like a Dragon will be released in November on PC via the Windows Store and Steam, PlayStation 4, and Xbox One. The Xbox Series X version will be released this Holiday, and the PlayStation 5 version later. It has also been confirmed that a PlayStation 5 upgrade path is being planned for the Western release.

The PC system requirements have also been confirmed.

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows 8.1
  • Processor: Intel Core i7-3770 | AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660, 2 GB | AMD Radeon HD 7870, 2 GB
  • Storage: 40 GB available space

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-6700 | AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060, 3 GB | AMD Radeon RX 580, 4 GB
  • Storage: 50 GB available space

PC Gaming Hardware Market to Grow by $3.6 Billion (£2.9B) in 2020

The PC Gaming Hardware market is said to gross rapidly this year according to Jon Peddie Research report. Thanks to the ongoing pandemic.

The lockdown measures have made gamers to keep ordering accessories/upgrading their gaming rigs with new parts. Interestingly the report highlights the arrival of ‘millions’ of brand new gamers during the pandemic which surged two of the biggest industry Activision and Electronic Arts (EA).

The PC Gaming Hardware market is estimated to grow by approximately $3.6 billion (roughly £2.9B) this year, with a 10.3% sequential growth of sales year-over-year.

Ted Pollak, Senior Analyst Gaming Industry, stated:

The PC Gaming Hardware market is in a rare scenario where every segment is going up. We see a lot of people buying and upgrading personal and company subsidized computers with better parts, with the intention of playing video games. In the Entry-Level, much of this revenue comes from new gamers. 

The 2020 Entry-Level category is forecast to grow 21.7% which is unprecedented and totally unexpected. The Mid-Range has bounced back from a slide; now in positive territory. At the High-End, 1440p+ display sales (spurred by more affordable offerings) created a chain reaction of upgrades as gamers configure rigs for 60+ frames per second.
Due to TV broadcasting of sim racing events, we are observing an uptick in racing simulation builds. 

These include a high-performance computer often with premium audio, racing wheel/shifter/pedals, sometimes a racing seat, and other elements. Many of the sim racers are new to the market but have money and spend $2,000 – $5,000 (roughly £1,600 – £4000)  on systems, audio, and accessories.

Jon Peddie, President of JPR, added:

The on going pandemic has created a big spike in sales for PC gaming products in the near term. The total market is approaching $40 billion (roughly £32B) in 2020. However, we temper our forecasts for possible economic issues in 2021 and beyond. Forecasts are heavily dependent on consumer confidence. 

Nevertheless, we still predict growth over five years even in the face of a console cycle. We have improved our accessory analysis this year and added a new category for game recording and streaming products. Studio quality cameras and microphones, capture cards, and personal lighting have become common items for high-end gamers and are making their way down into the mass market.

CD Projekt RED: Adding Ray Tracing to Cyberpunk 2077 Proved Quite Challenging; Means The Game Will Only Run on DirectX 12

cd-projekt-red-adding-ray-tracing-to-cyberpunk-2077-is-quite-challenging-game-will-run-only-on-directx-12

In an interview with German website PC Games Hardware, CD Projekt RED Lighting & FX Art Director Jakub Knapik and Lead Graphics Programmer Marcin Gollent spoke about some technical aspects of Cyberpunk 2077.

The major topic that was discussed was ray tracing. Knapik explained the game’s usage while adding that the implementation proved to be quite a challenge in the context of a massive open world game like that featured in Cyberpunk 2077.

In its native mode, so with DXR features disabled, our engine is equipped with global illumination, hence it supports bounced lighting in a platform-agnostic way. Our goal was to create a rendering platform that would use PBR (physically-based rendering) rules and a realistic approach to lighting on all platforms. That paradigm made ray tracing a natural extension of the idea, the next step in its evolution. We worked on a hybrid solution that is added on top of our already existing setup, replacing some of our lighting subsystems with ray-traced equivalents. That gave us basic parity, meaning we don’t have to make a separate lighting variant, and at the same time — a huge quality boost in some areas we found the most useful for Cyberpunk 2077, ones we can further tweak to our needs.

 

Currently, we use sun soft shadows, a solution that gives us incredibly detailed results, capable of picking up any objects visible to the eye and simulating the natural phenomenon of softening shadows based on distance. We use a ray-traced skylight that works with our proprietary global illumination system, producing a super realistic ambiance coming from the sky and clouds. We also use emissive surfaces like screens, neons to emit realistic soft lighting with perfect shadows during the night. Additionally, and also quite obviously, we take advantage of all the benefits of ray-traced ambient occlusion and we are currently working on ray-traced reflections. As for the biggest benefits, I think they chiefly come from the precision of 3D space ray tracing versus more traditional screen space solutions.

Overall, the implementation of ray tracing into the game engine on a practical level, with all the needed parity and care for our in-engine systems, proved to be quite a challenge. That said, I think the difficulty is something that’s very case-dependent. Every engine is molded to serve specific needs. Our own was set up to enable us to depict the incredible complexity of Night City, with its vast verticality and enormous amounts of assets across the city. All that with dynamic global illumination working in real-time with all local lights, a dynamic day and night cycle, as well as changing weather states.

The Cyberpunk 2077 preview build reportedly had to stick to 1080p resolution with NVIDIA’s DLSS 2.0 enabled on a PC equipped with the RTX 2080Ti graphics card with three ray tracing effects enabled. We’re definitely hoping to see a much more optimized game when it’s released in November 19th.

Cyberpunk 2077 Preview Ran at 1080p On PC with DLSS 2.0 Enabled on an RTX 2080Ti Card

Cyberpunk 2077 Preview Ran at 1080p with DLSS 2.0 Enabled on an RTX 2080Ti Powered PC

Some press folks managed to get their hands on Cyberpunk 2077 preview build in order to try the highly anticipated open world game in development at CD PROJEKT RED.

Some remote access to the game came via GeForce NOW and PC Games Hardware. The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card.

We play in Full HD – a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient occlusion and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our Gamescom 2018 impressions of the raytracing titles that appeared later, they run much better after the release – whether it is Battlefield 5 , Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge 65-inch telly looked relatively sharp, despite the fact that the preview version had chromatic aberration and film grain switched on. The graphics menu was not yet integrated in our build.

Keep in mind that, the raytraced reflections are apparently missing from this build and enabling them would certainly make the game even more taxing on any system. Even with all these caveats, the frame rate dropped below 60fps and down to roughly 30fps in at least one instance, as the article’s author added in a forum post.

But at least at one point, the performance has dropped to ~ 30 fps or even just below it, I could see that and noticed it on the controller. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.

Of course the Cyberpunk 2077 preview wasn’t bad anyway, as the PC Games Hardware post points out that it looks a lot better than previously released gameplay footage, particularly thanks to the ray traced ambient occlusion, diffuse illumination and shadows. But hey, no doubt the RTX 2080Ti should be able to play the game at 4K resolution with DLSS 2.0 active and all ray tracing effects enabled.

Cyberpunk 2077 will be releasing on November 19th for PC, PlayStation 4 and Xbox Series X. Will be coming to next-gen PlayStation 5 and Xbox Series X consoles too.